I finally had the chance to get my hands on a playable version of Super Smash Bros. for both the Nintendo 3DS and Wii U systems at E3 2014. I recently had stated that this game was the one I was looking forward to the most in a Pop Cults article published last week. I am such a fan of the Super Smash Bros. series that I simply could not go through the whole event without trying my hand at the game at some point during the show. Luckily, I had some time off during my day at E3 that I was able to play both versions of the game back to back.
First off, I tried my hand at the 3DS version of the game while waiting in line to play the Wii U version. One thing I have always liked about Nintendo is that they have helpful, if not knowledgeable, assistants walking around their E3 booths making sure people get the chance to play everything they have for display at the show. In this instance, a beautiful young woman named Leslie walked up to me and offered me a chance to play the 3DS version while I was in line. Since I was going to try my hand at the 3DS version afterwards I thought, “Sure, why not?”
The first thing I have to say about the 3DS version is that I really don’t think it will be something I will pick up. Not because it is not a good version of the game (and I will get to that in a bit) but because I found that the 3DS was too small a console for me to easily play the game on. The button layout on the 3DS is similar to the layout that gamers who prefer the Gamecube controllers to play the game. For Super Smash Bros. competitors, this may be a great way to keep their fighting skills at top levels since they’ll be able to take the game with them on the go now. From what I could tell by playing both versions of the game, the look and general play mechanics work the same on both… personally, it just doesn’t work for me only because my hands are too big to easily grip the 3DS and move my fingers around easily to really play the game on the system with any success. So for me, that is why I will not be getting the game on the handheld system, but the way it plays and feels, and even some extras that the 3DS allows because of the nature of the system, I will bet that many others will enjoy this version of it.
As for the Wii U version of the game; graphically, the game looks outstanding. The 3DS version is pretty, but the Wii U version in HD just looks wicked. The colors popped, the movement of the characters looked fluid and crisp, the action never got dulled or even slowed the gameplay even through the most hectic game battles with four players battling it out in one small space. (And seriously, why were we all crowded around that one space when the arena we battled in looked so huge?) Playing with Gamecube controllers (hurray for competitive Super Smash Bros. rules), myself and three others, including my lovely editor Chastity Irizarry, took to the game for some four-vs-four battle. If you are used to the gameplay of previous Super Smash Bros. games, then no explanation is needed. Simply attack and special attack buttons allow for fast and frantic fights that seem like they are over before you can get started. This is not a bad thing and definitely left me wanting to play some more – especially since I somehow ended up winning the game against my opponents. (Sorry Chastity.)
I knew I was going to get the new Super Smash Bros. game when it is released later this year, but now after playing the game (albeit a demo version) for myself at E3, it is a guarantee that I will be getting this game on Day 1 of its release.
Super Smash Bros. for Nintendo 3DS and Wii U is slated for releases in 2014. (3DS version on October 3, 2014; Wii U version sometime in Q4 2014.)