Disney Interactive listened to their fans and finally delivered. Disney Infinity 2.0: Marvel Super Heroes will not only introduce a select number of Marvel’s heroic characters to the popular Disney figurine collecting game but also fix some issues that the first Disney Infinity had. Reading that, you may be led to believe that something was seriously broken with the first game – in reality there wasn’t; no, what I am referring to is how Disney is fixing issues in the game that would sometimes hinder one of the main target audiences of Disney Infinity: young children. And I can tell you from personal experience with the game and my three children – all under the age of 9 – that this was something that needed to be done.
For older and patient gamers, the building game mechanic in the Toy Box mode of the game can be one of the most rewarding experiences in the game. My personal Toy Box is an expansive world that has been masterfully crafted to showcase some of my favorite gameplay experiences and is meant to be explored as one long platforming video game. It has taken me hours upon hours to “perfect” the look of my Toy Box and I take a small measure of pride in seeing my long hours of work pay off as I watch my kids have fun with this world I have created. I watch my kids move around the world I made and have fun with everything that I put in there in hopes that they would enjoy playing through it. The thing is, now that they have seen daddy create a Toy Box world like this, they want to create one of their own as well. And that is the issue with the first game…
The Toy Box building editor is a precise tool that lets you build the world piece by piece. This is not a problem for older and patient gamers; but trying to get an impatient younger gaming fan to understand that, say a child like my hyperactive 5-year old, that is the last thing that they will think of as fun. Even for my more patient middle child, a young 6-year old boy, this is a pretty exhausting and trying experience. And as far as I know from other parents who have bought their kids Disney Infinity, people that I talk to at work or at home, their younger children also share this frustration when it comes to trying to build their own worlds. It’s almost like one of the best aspects of the game has been taken out of their hands and being told “No, you can’t play with that; you’re too young for this toy.”
And I know that was not the sentiment behind the creation of Disney Infinity; playing the game, it is obvious that the game was made to be enjoyed by gamers of almost all ages. But when it becomes too difficult for one key demographic of fans the game is aimed at to fully enjoy one of the better mechanics of the game it’s hard to say that this is not an issue to some.
I would sit there with my kids, trying to walk them through creating their own worlds but see them give up in frustration and it would kind of bum me out. While the building mode in the Toy Box was a stroke of game creation genius, it alienated a key group of gamers.
And I think that Disney Interactive noticed this and decided to change that when they designed their next installment of the franchise. As I get a hands on experience with Disney infinity 2.0 with Disney Interactive’s Shelby at E3, it is more than clear that this was something they wanted featured when I was talking with them. Shelby gives me a shot at creating something in the Toy Box and encourages me to use a few of the new building toys available to help create new custom playsets faster and easier. These new Toy Box editors allow players to grab one of them, which look like little construction and engineering workers, and placing them on the ground, these little editors will go about building a custom item, say a tree house or a race track, almost instantaneously.
Yes! Something that makes the creation of custom worlds a little bit easier for younger, impatient Disney Infinity 2.0 fans. Placing one of these little editors down and watching them create large and expansive set pieces was quite fun to watch. It is almost as if they are following one of the most random patterns I have ever seen because what they create can really only come from creating something at leisure with no planning ahead of time. It is fun and simple and fast and I am willing to bet that this will help my kids create worlds of their own without the hours of frustration they experienced before.
But that isn’t the only new creation mode improvement they made to the game… in addition to these little editor tools, there are now full level creation templates that users can utilizes to create full gameplay experiences. Want to create a massive platforming sequence in your Toy Box? There’s a template for that. How about making a battle arena for you and others to play in with full timer and counters included? Yeah, there is a template for that as well. You can even go in and customize those templates so you can make the game even more your own. All these little tweaks to the creation editor in the Toy Box will let more players enjoy every aspect of the game from top to bottom and hopefully eliminate the frustration they had in trying to lay out worlds piece by piece.
Disney Infinity was meant to be enjoyed by everyone, every gamer of every age. Unfortunately, the complexity of one of the game’s most extensive aspects limited the enjoyment some players had with the game. With Disney Infinity 2.0: Marvel Super Heroes, Disney Interactive looked to correct that issue so that gamers of every age and skill level could take full advantage of. Now I can’t wait to see my kids play with every part of the game and not get down on themselves because they couldn’t play with one part of their favorite game.
Disney Infinity 2.0: Marvel Super Heroes is due in store on September 23, 2014 and will be available for iOS, PlayStation 3, PlayStation 4, PlayStation Vita, Wii U, Windows PC, Xbox 360, and Xbox One.